The latest season of DMZ is here and it comes with a plethora of exciting new features and improvements. From new game mechanics to game-play tweaks, here’s a quick summary from the patch notes of what Season 03 has in store.
New Additions for Season 03
- New Faction: A mysterious new faction has landed, bringing new Faction Missions throughout the season.
- Barter System: This allows players to exchange items for equipment at Buy Stations. This feature will be crucial for players to acquire specific items.
- Workbench: With the addition of the Workbench, players can customize Contraband Weapons during deployment, tailoring their weaponry to the specific requirements of the situation.
- Active Duty Operator Slots: Operators now go on “Active Duty” when used by the player. Each player begins with three slots and can only equip one Active Duty slot at a time. These Operators have persistent items, adding a layer of strategy to the game.
- Private Exfil: Players can now trigger a private exfil chopper at Buy Stations, enabling a potentially safer extraction.
- New Contract – Supply Run: Like Safecracker, this contract requires players to locate and loot three crates.
- New Equipment/Items: This season introduces the Rebreather, Skeleton Key, four new Plate Carriers, and two new Backpacks, providing more options and strategies for players.
UI/UX Improvements
- The Factions tab and Faction Mission menu have been reworked for easier use.
- Missions are now displayed vertically, and a new section has been added to track the player’s progress.
Gameplay Tweaks
- Several missions, like “Out of the Deep” and “Non-Discriminatory” have been adjusted to be more manageable.
- The details of a Story Mission are now hidden until the Player unlocks it.
- The Secure Intel Contract now reveals the closest commander to the Upload Station.
- Loot availability has been significantly increased throughout the game world.
- A new potential Weapons Case spawn location has been added on Al Mazrah.
Bug Fixes
- Numerous issues that previously prevented context-specific loot from spawning have been rectified.
- Problems with Weapons Testing not tracking kills for certain weapons have been fixed.
- An issue where using an exploding barrel to kill enemies wouldn’t count towards mission progress has been resolved.
- Other issues related to missions not tracking progress, losing weapon cosmetic customizations, and faulty HUD updates have been fixed.
For a more in-depth look at all the updates in Season 03 of DMZ, head over to their dedicated blog.